22:15
Jervais Choo
That's a great question. I think it’s something we struggled with as well, all the time. And particularly, I think, with COVID, things started to really pivot to it, the whole digital space, and which was essential at that point in time just to make sure that the content of heritage and history are accessible. But I agree with you. I think the fact is, when people come to the museum, we want them to enjoy the physical space, right? Otherwise, there's no point to having a museum. The point is, they need to be there, physically present, and be able to appreciate the effort that's gone into curating the experience, the exhibition that has been put together very painstakingly, by many people - the curators, the designers, the creators, the artists. Where we see digital coming in really is where it can add a layer that is otherwise not present, or it can extend the visit, whether it is pre-visit or post-visit.
What do I mean by that? I think a typical museum visit, for example, lasts about an hour and a half, two hours, perhaps, that's at least in a Singapore context. We think there's a lot more that you can discover, and one of the things that I've always kind of advocated for is that when you visit a museum, or an exhibition for that matter, I want you to leave with more questions than you had before you came in. The idea behind it is that the exhibitions of museums are not there to tell you what is - it is there to provoke thought, provoke a response and provoke that curiosity from you. What do you do after you leave, with all the many questions that hopefully you have, that will prompt you to want to find out more?
That's where I see the digital layer coming in. Because that really helps us kind of contextualise where digital is relevant because take, for example, a school - if you're bringing your students in. When you're at a museum, we know that you have a very short amount of time there. Students have a very short attention span. We want you to focus not on the physical experience, but before you visit the museum or after you visit the museum, I think those are where the digital toolkits come in, where you allow the teachers to make use of these and to have the students be able to experience these in a different way and continue the exploration of heritage. That to me, I think is primarily one of the key drivers for where we are looking at from a digital experience perspective. Just to reiterate, the last thing we want is people to stare at their phones and not look through, because that's not the point, right?
I think the other one is where we say that if you talk about our collections, not everything is accessible. For instance, when we created the teamLab installation, ‘Story of the Forest’ - we'll talk about it a little bit more. The whole kind of notion behind the ‘Story of the Forest’ is basically a digital immersive space that brings out a collection of natural history drawings that resides within the National Museum of Singapore. The physical paintings are not readily accessible all the time. A bit of context - the collection itself is called the William Parker collection of Natural History drawings. That's basically a collection of 477 drawings of flora and fauna of Malaya - not just Singapore, but basically our neighbours Malaya. This was commissioned by William Faulkner, who was the first resident in Singapore during the colonial era. But because they are paintings, and they're very delicate and sensitive. So every year, if we bring out a particular painting, it needs to go back to storage and to the conservation to rest for three years before I can bring it out again. At any one point in time, we can probably present about 30-40 works at most, but what about the rest? I think that's where the digital layer comes in. When we talked about creating this immersive space, I think it's really the intention to say that if we can digitise the experience of all these flora and fauna of the paintings of the collection, and bring it to life, and we can actually allow visitors to experience that collection in its entirety, and to bring it to life. To have it have a soft, more immersive, engaging experience for visitors. That was really the motivation for us, and to say that digital is relevant there, because it allows people to connect with the artworks in a different way and to also bring to life something which otherwise they would not be able to connect with simply because the collection itself is difficult to access. With that in mind, I think those were easier, earlier, not easiest, explorations in digital experiences, and I think where we are moving more towards nowadays.
I think the thing that keeps me busy nowadays is really looking at how we can do more to digitise our heritage, whether it is tangible or intangible heritage. We have been exploring a lot in terms of use of 3D technologies, 3D-scanning of artefacts of our buildings, simply with the intention to say that, okay, if we have really good quality documentation, not just in photographs, but really in 3D, which the technology today allows, we can make this available and accessible to a larger range of parties, or communities, or people who might want to access it. I think there's one major area that I think a lot of museums are going into. We see museums like the British Museum, the Smithsonian Institutions, and many others who are also exploring this field.
The other kind of area that benefits from such technologies, is in the preservation of sites - historic sites, monuments. I think we have seen examples internationally of historic sites being destroyed due to war and conflict, for example, and I think the only way to capture these is, thanks to digital technologies, we were able to restore some of these. I think one of the more recent examples is Notre Dame. I think there was a fire that destroyed a large part of the cathedral. But I think recently in Grand Palais immersive, they presented an exhibition, making use of virtual reality technologies to recreate the Notre Dame Cathedral and to also show the restoration process of how it was able to be restored, thankfully, due to a lot of very good quality digital documentation, and they've turned it into a VR experience in itself. Those are kind of really interesting applications, and we are seeing a lot more of these emerging along the way.